I’m often invited to give talks & presentations. Because knowledge is better when it’s shared, I’ve made all my slides freely available here—just click on any of the titles below. However, often my slides don’t make sense in isolation (if had everything I said written on my slides and just read it out my talks would be really boring).
19 Apr '21
Did the ancient Greeks know how to bust a move? Is there a deeper mathematical truth to which songs are best to dance to? Can algorithmic composition be a vehicle of oppression?
28 Jan '21
an invited workshop at the ACT Colleges Conference 2021: Beyond Content! conference
20 May '20
Understanding the sometimes tricky relationship between understanding & enjoyment in various traditional and new cultural practices. An interactive lecture/workshop given to the 3A Institute masters program.
17 Jan '20
The arts (music and visual) have always provided a less-travelled but fascinating alternate route into computing. As CS Schools around the world grapple with how best to teach computing to the next generation(s), is computer music/visual art part of the solution? If so, how can we do it without introducing more baggage to a curriculum which already throws plenty of other “hidden prerequisite” hurdles in front of newcomers? In posing (and probably not answering!) these questions I reflect on 10 years of art+code as both an educator and creative practitioner, and describe the c/c/c studio: my current “Reimagine Fellowship” project to bring creative coding into Australian schools.
28 Nov '19
a half-day workshop at the 2019 CECS Reimagine CoDesign Culture Lab
01 Oct '19
Cyber-physical systems sure are important. But what counts as a CPS? And what can they teach us about the things that are important as we design and examine CPSs in all areas of life? An interactive lecture/presentation/workshop given to the 3a Institute masters program.
22 May '19
Computers are really good at following instructions; they never get bored, and they never make mistakes. The tricky part is finding the right sequence of instructions (the right pattern) so that the work that the computer does is useful. How does this even work with music? An interactive presentation/workshop given at the Lake Tuggeranong College STEM camp.
11 Jan '19
Sure, computers are useful for solving problems, but what about when creativity is required? How do we solve problems like producing a pop song using code? A talk for the National Youth Science Forum 2019
19 Nov '18
Where do new media creators fit in the modern university? A talk for code 2k18: A Media Conference of Platforms, Devices and Screens
07 Nov '18
A short, incomplete, mostly wrong history of the internet since 1996. A talk for the Canberra chapter of the University of the Third Age (U3A).
07 May '18
Recent developments in AI (i.e. deep learning) have produced some amazing images, and the discourse surrounding these images has been even more fascinating. A guest lecture for ARTH2165: Theories of the Image
06 Sep '17
Who drew pictures as a 5yo? Everone! This one-hour interactive talk/workshop provides an introduction to code art in the web browser using the p5.js library. This talk was originally presented at Telopea High School.
17 Aug '17
There’s so much to randomness than just “crazy, unpredictable dice rolls”. Understanding the different types of randomness allows us to shape this randomness for our own creative ends. A talk given as a guest lecture to COMP1720: Art & Interaction in New Media in 2017.
16 Jun '15
An invited presentation at Yunnan University, China, on the use of live programming techniques in scientific computing.
18 May '15
My talk at the Supercomputing Frontiers conference in Singapore about Extempore in HPC.
12 Feb '15
A talk I was invited to give to the Defence Sciences Institute in Melbourne about haressing human-in-the-loop simulation codes with Extempore.
29 Apr '14
19 May '13
My presentation to the 1st International Workshop on Live Programming (LIVE), part of ICSE ‘13. This short paper spells out a lot of the ideas that Andrew Sorensen and I were thinking about at the time (and since). It’s only a short paper, so it doesn’t cover the topic in detail, but I think it’s still a pretty neat articulation of some of the thinking behind the Extempore design decisions.
09 May '12
23 Nov '10