Ben Swift
17 Aug '17
if you’re reading the slides at home, watch the video
musikalisches würfelspiel (18th century)
aleatoric music (20th century)
some of our labs have explored randomness in various forms
not all randomness is created equal
but this isn’t a maths lecture
random([min], [max])
randomGaussian()
random(choices)
(Array version)start with two numbers (min
and max
)
picks any number between those two numbers
all numbers in the range are equally likely
this last point is the key attribute of random numbers
picks a number around some middle point
numbers closer to that middle point are more likely than ones further away
named after Carl Friedrich Gauss
has other names: normal distribution, bell curve, etc.
sometimes there are a fixed number of outcomes, either equally likely or some more likely than others
e.g. coin toss, roll of the dice, football match
let’s have a look at the reference for
random()
again…
if random()
is passed one parameter which is an array, then the return value
will be one of the elements of the array, selected at random (all equally
likely)
if you want some outcomes (i.e. some elements of the array) to happen more often than others, there are a couple of tricks
you can add multiple identical elements to the array (think about why this works?)
var loadedDice = [1, 2, 2, 2, 2 3, 4, 5, 6];
var roll = random(loadedDice);
another approach: if you want one thing to happen e.g. 10% of the time, and something else to happen the other 90%
random(100)
to get a random number between 0 and 100mapping (I know the word “map” is overloaded in programming) in this context means what do you do with the randomness
in my livecoding, I use random numbers to control/modulate: pitch, loudness, duration, rhythm, timbre & more
in your sketches, think about how (and what kinds) of randomness you could use to control: position, size/shape, colour/transparency, stroke/fill, etc.
what’s the right balance between predictability and surprise?
choosing where to use randomness, where not to use it, and what type of randomness to use: this is where the art happens
loadPixels();
for (var i = 0; i < pixels.length; i++) {
if (random() < 0.5) pixels[i] = 0;
else pixels[i] = 255;
}
updatePixels();
🤔